Kacper Michalik’s software architecture and system design work centers on scalability, fault tolerance, and long-term maintainability: weighing trade-offs between services, data stores, and APIs before locking in implementation. He combines hands-on product ownership with teaching materials other engineers can use.
He biases toward simple, reliable, evolvable systems: serverless where it fits, managed databases, clear boundaries, observability from day one, and cost awareness at each stage—design that can grow without a rewrite tax.
His open-source System Design guide covers architecture, scalability, fault tolerance, and practices. Production experience includes Screen Studio’s desktop, API, and infrastructure layers.
No. Architecture is how front-end, back-end, cloud, and AI/ML pieces fit together. His skill pages cross-link so each domain is clear while the system view stays coherent.